![]() ![]() For Frye to say, "Nobody knew what was important" is nonsense. As for the color scheme, look at all the previous coin-op ports that were done. Anyone else would have dropped the 2-player option very early in the dev process, realizing what the restrictions were with having only 4K. He also claims having support for 2 players used up a lot of the available RAM he had, but that haivng it was an "essential part of Pac-Man" and thus refused to drop it, as if we were talking about a co-op feature like with Warlords. but that had he known, he would have fixed them. Tod Frye has often said he didn't understand why people complained about issues like the tunnels being on the wrong sides, or that the colors were completely wrong. ![]() It's rather amazing that it looks, sounds, and plays nothing like the original. And there wasn't even an attempt to have the classic theme song to start the game it just sounded like a couple of random notes that didn't even sound anything like a tune.Īn absolute travesty on so many levels, and for me the biggest letdown by far for any home arcade conversion. What also made this game awful was the poor color scheme and headache inducing flickering, not to mention the crude sounding sound effects. In fact, I remember that so strong was Atari's "influence," if you will, that after the 2600 version came out, anyone playing Pac-Man in the arcades were now referring to the new naming schemes. Also I disliked putting an eye on Pac-Man (maybe Atari didn't want kids to think Pac-Man was blind?), and that items were renamed - monsters became ghosts, energizers became power pills, etc. It made it feel like I hadn't accomplished anything after the game was over. I hated the new scoring scheme (e.g., 1 point instead of 10, 5 instead of 50, etc.). I enjoyed the arcade game like the rest of the world back in 1981, and with Atari having the ubiquitous rights for the home version (and generally doing a good job overall), what could wrong? Plenty. As with Donkey Kong (from Coleco) a year later, I remember the critical drubbing the 2600 version received upon release. ![]()
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