![]() ![]() Which however i think is an artistic choice, as the coast being there in the original contradics the previous shot.Īs i said, these are just a tiny fraction of the "issues" i've found. Or asked me to share these findings, here some examples of missing VFX (PS4 Top, PS5 Bottom, open pictures in new tab to switch back and forth): I spent these last few days comparing the whole game, and was able to grab a total of almost 800 screenshots (half from the OG, half from the Remaster) showcasing these kind of issues. So even if most of the game the game looks virtually identical/improved compared to its original Release, every kind of downgrade is featured here from missing VFX, missing shadows, missing reflections, worse effects at times such as AO and some shaders, simplified and toned down bounce lighting from the dynamic GI (via Software RT), visual glitches and so on. However, i find fascinating how nobody spotted the huge number of little downgrades the games got in the Legacy of Thieves release, in conjunction with its improvements (which are many more Comparisons online were able to find). ![]() Especially in a relatively short time, and especially if bundled with titles such as The Lost Legacy. Porting games like Uncharted 4 is not an easy task, to say the least. That would not have happened if everybody had been the mindset of ignoring differences and just have fun playing games. Halo Master Chief Collection had a lot of these "minor" elements not perfectly replicated in its remastering (albeit much of the Halo stuff was more clearly an experience issue than anything seen here,) and that team was able to make adjustments for a more exacting replication. It is an artform in and of itself to remaster a game (and unfortunately it's an industry that is bad at preparing its products for an afterlife beyond the launch,) and it can help to be mindful of the complexity of choices and the little strikes in bits which did not transpose. The messaging could have been different, and maybe it's a double-edged sword that cuts the wrong way when somebody looks too deep because other people might freak out in the wrong way when they've been "informed" of things that aren't perfect, but it's good to take a close look at remasterings since the job is very complicated and there are bound to be differences as a game moves from one machine to another. Well, no, let's not just hand-waive away clear differences in how the game performs on different machines. It is an artform in and of itself to remaster a game (and unfortunately it's an industry that is bad at preparing its products for an afterlife beyond the "launch",) and it can help to be mindful of the complexity of choices and the little strikes in bits which did not transpose. ![]() But ultimately, it's good to take a close look at remasterings since the job is very complicated and there are bound to be differences as a game moves from one machine to another. I get where you're coming from the messaging could have been different, and maybe it's a double-edged sword that cuts the wrong way when somebody looks too deep because other people might freak out in the wrong way when they've been "informed" of things that aren't perfect. ![]()
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